#include <tsin/runtime/DisplayResetWork.hpp>

#include <tsin/runtime/GameRuntime.hpp>

#include <tsin/display/Display.hpp>

using namespace tsin;

DisplayResetWork::DisplayResetWork()
{
}

DisplayResetWork::~DisplayResetWork()
{
}

void DisplayResetWork::init(GameRuntime *runtime)
{
        this->display = &runtime->display;
}

int DisplayResetWork::run()
{
        display->clear();
        return 0;
}
